Jul 03, 2009, 05:06 PM // 17:06
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#1
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Academy Page
Join Date: May 2008
Location: Portugal
Profession: Mo/
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Kill Borrguus Blisterbark as a perma?
So I try to use this OwZUkyV6nPTSf8I6MID8QyltTNQA among other stuff but I die all the time without kill the boss. can't do anything against flame djin haste
Any suggestions?
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Jul 03, 2009, 05:35 PM // 17:35
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#2
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Use a regular team. The HSR from Flame Djinn's will take you over eventually. That or get a bonder thru.
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Jul 03, 2009, 05:44 PM // 17:44
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#3
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Krytan Explorer
Join Date: Apr 2008
Profession: Mo/
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I did it with bonder and recall. I just had probs with bonder in valley.
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Jul 03, 2009, 08:23 PM // 20:23
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#4
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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why are you wanting to solo this again?
run the quest?
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Jul 04, 2009, 08:10 AM // 08:10
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#5
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Jungle Guide
Join Date: Jun 2006
Location: Holland
Guild: [Uni]
Profession: Mo/
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becouse the green the boss drops is the perfect A/E fire staff?
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Jul 04, 2009, 05:07 PM // 17:07
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#6
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Frost Gate Guardian
Join Date: Feb 2009
Guild: N/A
Profession: E/
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Id say they want to know so they can run zbounty???
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Jul 04, 2009, 06:08 PM // 18:08
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#7
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Academy Page
Join Date: May 2008
Location: Portugal
Profession: Mo/
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Quote:
Originally Posted by snodaard
becouse the green the boss drops is the perfect A/E fire staff?
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Correct.
12 chars.
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Jul 04, 2009, 10:03 PM // 22:03
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#8
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: Burninating the countryside
Profession: D/
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I haven't tried it, but a A/Me perma with Mantra of flame might be very helpful.
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Jul 06, 2009, 06:37 AM // 06:37
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#9
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Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Permasin with Sliver and GoLE and Intensity/Ebon Standard of Honor/Whatever plus dark escape and feigned neutrality.
Dark Escape halves the damage, Feigned Neutrality gives you 80 armor. You will last long enough to kill the boss.
I paid for a run to get that info lol. The person who ran me went right as soon as getting to the forest, to avoid the other flame djinns. Not sure how he got his skills off, but what I do is agro him, then start running away from him until I can recast shadow form, run a little more then do GoLE, Intensity, Sliver, Dark Escape and Feigned Neutrality and stand still. He dies pretty quick after that. Occasionally sliver will hit someone else. I haven't played with it enough to see if you can put Death's Charge in there instead of GoLE.
Last edited by BladeDVD; Jul 06, 2009 at 08:06 AM // 08:06..
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Jul 06, 2009, 02:22 PM // 14:22
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#10
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Have you stepped back ? I solo the Fire imps and they hit you with inferno (adjacent) I use a perma sliver with ebon standard. I guess what I do is hit sliver and creep toward target till the numbers start flying. Then I stop and just wait for recharge and repeat.
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Aug 04, 2009, 07:22 PM // 19:22
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#11
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Pre-Searing Cadet
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If you are running a team: The thing that wipes teams the most is the damage from Searing Flames -- the residual burning effects over time can really tax your healers (hero or henchman) if you're not careful. The best tactic that I have found to work consistently is to set a trap for Blisterbark.
You accomplish this by picking a spot along his patrol route, and individually flagging your heroes behind you and your monks directly behind them.
Mind you I run an E/Me Unsteady Ground build with a Discordway team build so I had to make some minor modifications like bringing Ward Against Elements to mitigate the damage (works for the Flowstones as well).
Essentially you set yourself up as the bait by staying at least 3/4 of an aggro bubble away from your group. It's important that you hold aggro as best you can -- your henchies and heroes will see to it that you are kept alive for the most part; the added benefit is that if they *are* targeted for Searing Flames, the AoE effects of the spell don't affect others (this is far manageable for your healers).
Here's the build I use: OgVEMUyKy5QLSFHgvKrYH+KAAA
NOTE: Take out the Flame Djins in his entourage first. If you wipe, then it won't be so hard to recover from that.
I use Unsteady Ground to keep Blisterbark off his feet as much as possible (so he doesn't get a chance to use Searing Flames); Ward against Elements, Stoneflesh to stay alive for the most part and spam Blisterbark with daggers to keep his health low while my hechies deal the rest of the damage. Energy management is accomplished through Earth Attunement and Mantra of Flame, with an optional slot for an additional skill (rez, EBSoH, Intensity, Ebon Flame, etc.)
This is a pretty strong build for clearing the map as well.
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